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MesajKonu: kalp tasarımı   Salı Ekim 13, 2009 6:42 pm

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<body>
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<TABLE height="400"><TR><TD>
<CENTER>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<FCK:meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15" />
<title>RUZGARGULUFM</title>
<style type="text/css">
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body {
background-color: #000000;
color: #FA0000;
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font-family: tahoma, verdana, arial;
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<link rel="shortcut icon" href="http://80.190.202.79/pic/k/kaynarcafm/19-06-06_1926.jpg" type="image/vnd.microsoft.icon" />
</head>
<body>
<CENTER>
<TABLE height="400"><TR><TD>
<CENTER>
<div class="gensmall" align="center">
<br />
<img alt="" src="http://img149.imageshack.us/img149/1010/7341ld1.gif" _fcksavedurl="http://img149.imageshack.us/img149/1010/7341ld1.gif" /><img alt="" src="http://img133.imageshack.us/img133/1382/unuturmuwv3.gif" _fcksavedurl="http://img133.imageshack.us/img133/1382/unuturmuwv3.gif" /><img alt="" src="http://img149.imageshack.us/img149/1010/7341ld1.gif" _fcksavedurl="http://img149.imageshack.us/img149/1010/7341ld1.gif" /></div>
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MY=0;
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Hd=0;
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X=new Array();
S=new Array();
A=new Array();
B=new Array();
document.write('<div id="outer" style="position:absolute;top:0px;left:0px"><div style="position:relative">');
for (i=0; i < L; i++)
document.write('<div id="ie" style="position:absolute;top:0;left:0;width:10px;height:10px;'
+'font-family:'+logoFont+';font-size:5px;color:'+logoColor+'">'+yourLogo[i]+'</div>');
document.write('</div></div>');
//Initial Placement!
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for (i=0; i < L; i++){
H=window.document.body.offsetHeight;
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F[i]=W/10;
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Wd=Math.round(Math.random()*40+5);
Hd=Math.round(Math.random()*30+5);
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{
Y[i]=A[i]+=(MY-A[i])*(S[i]);
X[i]=B[i]+=(MX-B[i])*(S[i]);
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H=window.document.body.offsetHeight;
W=window.document.body.offsetWidth;
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F[i]=W/10;
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Assign();
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</SCRIPT><title>body</title>
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<body>
<div id="dot0" style="position: absolute; visibility: hidden; height: 8; width: 9;">
<img src="http://www.ladylony.com/on18.gif" _fcksavedurl="http://www.ladylony.com/on18.gif" height=8 width=9>
</div>
<div id="dot1" style="position: absolute; height: 8; width: 9;">
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</div>
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</div>
<div id="dot3" style="position: absolute; height: 8; width: 9;">
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</div>
<div id="dot4" style="position: absolute; height: 8; width: 9;">
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</div>
<div id="dot5" style="position: absolute; height: 8; width: 9;">
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</div>
<div id="dot6" style="position: absolute; height: 8; width: 9;">
</div>
<script LANGUAGE="JavaScript">
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/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/)
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
*/
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var Xpos = 0;
var Ypos = 0;
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// size of one spring in pixels
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// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
if (!isNetscape) {
// I only know how to read the locations of the
// <LI> items in IE
//skip this for now
// setInitPositions(dots)
}
// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
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// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 1000);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval("document.dot" + i);
} else {
this.obj = eval("dot" + i + ".style");
}
}
function startanimate() {
setInterval("animate()", 20);
}
// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
// initialize dot positions to be on top
// of the bullets in the <ul>
var startloc = document.all.tags("LI");
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop +
startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
}
// put 0th dot above 1st (it is hidden)
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for animate() to use
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else {
document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);
// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
(spring.Y + resist.Y)/ MASS + YGRAVITY);
// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + window.pageYOffset;
width = window.innerWidth + window.pageXOffset;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
// bounce off 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
// move img to new position
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
// end code hiding -->
</script>
</CENTER>
</TD></TR></TABLE>
</CENTER>
</body>
</html><br>
<br>
<head>

</body></html> <marquee width="637" height="19"><p><b><font face="Comic Sans MS" color="red">D£SİNG_BY_DJ_€FS@€**</marquee></p>
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